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[section last updated 09.09.08]

Section XI.

After each tandem battle lap being judged, each driver will receive a score indicating the result of the lap. After each pair of laps (in which drivers take turns leading and chasing), the combined scores will decide which driver moves on to the next battle, and which driver is done for the day.

A. The combined judging score for both cars in battle, per lap, will total exactly 10 points, using whole numbers only.

B. If both cars drift clean laps, with no attack or considerable pressure by the chase car, and no mistakes by the lead car, then the score for that lap is an even 5/5.

C. A spin or crash will count as a 0 for the driver that made the mistake.

D. If both cars have multiple (or similar) mistakes, then the round will be scored based on the amount of mistakes made and comparisons between the extent or severity of any errors.

E. Incidents of contact that do not cause a crash or spin will be case-by-case, and are strictly subject to review by the judges.

F. Incidents of contact causing the competitor to a crash or spin will be the mistake of the driver who initiates the contact, and will receive a score of 0 for that lap.

G. In the event of a tie after the first pair of laps, there will be a “Sudden Death” Battle (a tie-breaker, also referred to as “one more time”), in which the drivers will do another scored pair of laps.

1. When a Sudden Death Battle is called, any previous battle scores are tossed out.

2. Each Sudden Death Battle will be judged separately from any previous battle.

3. Judging during Sudden Death battles will be stricter when it comes to errors made by either/both drivers.

4. Sudden Death Battles will continue until a clear winner is determined.

5. In Sudden Death Battle, the driver positioning will be the same as regular battle rounds, with the higher seed selecting starting position for the first Sudden death battle lap.

NEXT PAGE XII. Passing, Multiple Passes & Driver Errors
Above posted on Tuesday 2 September 2008 at 10:28 am